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Oleguer Vilella wrote:
> Hello,
>
> Well, if you render my picture you will see a very large membrane. I want
> make it shorter, for example: if it's 14cm I will make it 10cm. You don't
> have to look my web site, only you should run the code that I have sent in
> the group. Do you understand me??
I'm not sure if I understand you, but below is my best try at
guessing what you want.
Note that I wasn't referring to any images on your website.
I was just thinking that maybe you had seen something similar
somewhere else on the internet that could give me a clue on what
you want.
Tor Olav
// ===== 1 ======= 2 ======= 3 ======= 4 ======= 5 ======= 6 ======= 7
#version 3.6;
#include "colors.inc"
#include "textures.inc"
// ===== 1 ======= 2 ======= 3 ======= 4 ======= 5 ======= 6 ======= 7
#macro MakeMany(Stuff, xSpc, zSpc, xNr, zNr, xFreq, zFreq, Ampl)
#local xStart = -xNr/2*xSpc;
#local zStart = -zNr/2*zSpc;
#local xCnt = 0;
#while (xCnt < xNr)
#local zCnt = 0;
#while (zCnt < zNr)
#local xPos = xStart + xCnt*xSpc;
#local yPos =
Ampl*sin(xFreq*xCnt/xNr*2*pi)*cos(zFreq*zCnt/zNr*2*pi);
#local zPos = zStart + zCnt*zSpc;
object {
Stuff
translate <xPos, yPos, zPos>
}
#local zCnt = zCnt + 1;
#end // while
#local xCnt = xCnt + 1;
#end // while
#end // macro MakeMany
// ===== 1 ======= 2 ======= 3 ======= 4 ======= 5 ======= 6 ======= 7
#declare Finish =
finish {
ambient 0.2
diffuse 0.8
phong 1
}
#declare RedTexture =
texture {
pigment { color Red }
finish { Finish }
}
#declare WhiteTexture =
texture {
pigment { color White }
finish { Finish }
}
// ===== 1 ======= 2 ======= 3 ======= 4 ======= 5 ======= 6 ======= 7
#declare Lipid =
blob {
threshold 0.1
sphere {
<0, 5, 0>, 2, 1
texture { RedTexture }
}
sphere {
<0, -5, 0>, 2, 1
texture { RedTexture }
}
cylinder {
<0.8, 5, 0>, <0.8, -5, 0>, 0.5, 1
texture { WhiteTexture }
}
cylinder {
<-0.8, 5, 0>, <-0.8, -5, 0>, 0.5, 1
texture { WhiteTexture }
}
}
// ===== 1 ======= 2 ======= 3 ======= 4 ======= 5 ======= 6 ======= 7
#declare X_Spacing = 3;
#declare Z_Spacing = 4;
#declare X_Copies = 20;
#declare Z_Copies = 30;
#declare X_Frequency = 1;
#declare Z_Frequency = 2;
#declare Amplitude = 5;
union {
MakeMany(
Lipid,
X_Spacing, Z_Spacing,
X_Copies, Z_Copies,
X_Frequency, Z_Frequency,
Amplitude,
)
// rotate 30*y
}
// ===== 1 ======= 2 ======= 3 ======= 4 ======= 5 ======= 6 ======= 7
background { color Blue/2 }
camera {
// orthographic
location <0, 1, -4>*30
look_at <0, -6, 0>
}
light_source {
<2, 1, -1>*100
color White
shadowless
}
// ===== 1 ======= 2 ======= 3 ======= 4 ======= 5 ======= 6 ======= 7
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